For composer Austin Wintory, Stray Gods started with a rejected pitch. Five years ago, when he was invited to a pre-GDC meeting to pitch game ideas to an unnamed friend, Wintory had one that really excited him. It was a musical game – not just
To say that Overwatch 2 has had a rough start to its lifecycle would be an understatement. After an absolute dearth of new content on the tail end of the original game’s lifecycle, Overwatch 2 did little to regain favor with its community, thanks to
When The Messenger was released in 2018, Thierry Boulanger went into its launch with reasonable expectations. He was proud of the game he and the team at Sabotage had made, but he was prepared to consider it a success even if it didn’t sell well.