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Former Halo, Destiny Lead Working On Unreal Engine 5 Competitive Multiplayer Game

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<p>ProbablyMonsters, an independent game company founded in 2016 by former Bungie president and CEO Harold Ryan, has created a new team to develop a competitive multiplayer game in Unreal Engine 5. Led by former Bungie leader Chris Opdahl, who has more than 20 years of experience as a game developer working on franchises like Halo and Destiny, Hidden Grove is the new team within ProbablyMonsters working on this multiplayer project.</p>

<p>”At Hidden Grove, it’s not just about developing something different in the field of competitive multiplayer games – it’s about doing it better as a team,” Opdahl writes in a press release. “We believe that great games start with great teams, and we’re building a creative atmosphere where artists, engineers, and creators can come together and thrive.” </p>

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<p>ProbablyMonsters says Opdahl founded Hidden Grove with two design directors – Raylene Deck and Grant Mackay – both of whom worked together on Destiny. “They’re supported by a full leadership team of world-building, engineering, and production veterans, including executive producer Lori Ada Kilty, art director Jedd Chevrier, senior engineering director Dean Johnson, and narrative director Kate Welch,” a press release reads. “Together, they bring significant AAA experience spread across Halo, Destiny, Mass Effect, Dungeons &amp; Dragons, and more.” </p>

<p>Hidden Grove says it is hiring, and seeking diverse, motivated, highly skilled people “who share their passion for bringing something new into the world.” </p>

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Hidden Grove

<p>As for what to expect of Hidden Grove’s first game, all ProbablyMonsters has shared is that it’s a competitive multiplayer “adventure game” using Unreal Engine 5. </p>

<p>Additionally, ProbablyMonsters has a new chief product officer in Adam Rymer. He will report directly to ProbablyMonsters founder and CEO Harold Ryan. </p>

<p>”Our definition of product isn’t just the games here at ProbablyMonsters; it’s also the design of the teams themselves,” Rymer writes in a press release. “Beyond Hidden Grove, we have unannounced development projects that I’m excited for us to share in the future.” </p>

<p><em>What kind of game do you hope Hidden Grove creates? Let us know in the comments below!</em></p>

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