Motive Studio To Work On Battlefield As Iron Man Game Hits ‘Major Internal Milestone’
<p><img loading=”lazy” src=”https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/09/20/16ce3eed/battlefield2042.jpg” width=”800″ height=”450″ alt=”iron man game studio motive studio working on battlefield series” typeof=”foaf:Image” class=”image-style-body-default” /></p>
<p>Motive Studio, the EA team behind last year’s <a href=”https://www.gameinformer.com/review/dead-space-remake/to-remake-whole-again”>Dead Space remake</a> and its <a href=”https://www.gameinformer.com/product/motive-studio-iron-man-game”>in-development Iron Man game</a>, has revealed it is forming a new internal team to support the Battlefield franchise. Motive will help develop future Battlefield experiences as it continues to work on its <a href=”https://www.gameinformer.com/news/2023/10/19/motive-studios-single-player-iron-man-game-being-developed-in-unreal-engine-5″>Iron Man game with Marvel</a>, which it says has hit a “major internal milestone.” </p>
<p>This news comes from a new <a href=”https://www.ea.com/ea-studios/motive/news/motive-joins-battlefield-update-from-patrick-klaus-gm”>blog post</a> by Motive’s general manager, Patrick Klaus, where he also reveals the directors behind the studio’s Dead Space remake – executive producer Philippe Ducharme and creative director Roman Campos-Oriola – will build a new team to work alongside EA’s Battlefield studios. </p>
<iframe width=”560″ height=”315″ frameBorder=”0″ allow=”autoplay” allowfullscreen=”” frameborder=”0″ height=”360″ src=”https://www.youtube.com/embed/cDxw4098Qzo” width=”640″></iframe>
<p>”Their proven expertise in storytelling, immersive battles, and developing on the Frostbite engine uniquely positions them to help advance the vision for Battlefield, led by Vince Zampella (EVP, group general manager for Respawn and Battlefield) and Byron Beede (SVP, general manager for Battlefield). </p>
<p>”In parallel, development continues to move forward on our Iron Man project, led by Olivier Proulx (executive producer) and Ian Frazier (creative director). The team made excellent progress this year, hitting a major internal milestone and laying a robust foundation for the journey ahead. Iron Man is an important priority for Motive, and I’m very proud of the work we’ve accomplished so far.” </p>
<p>Motive will work with other EA studios like Criterion, DICE, and Ripple Effect to further expand the company’s Battlefield franchise, which saw its last entry, <a href=”https://www.gameinformer.com/review/battlefield-2042/battlefield-2042-review-the-battle-of-the-bugs”>Battlefield 2042</a>, released in 2021. In 2022, we learned <a href=”https://www.gameinformer.com/2022/03/24/next-battlefield-enters-pre-production-valuable-lessons-were-learned-from-battlefield”>the next Battlefield game had entered pre-production</a> with plans to take “valuable lessons” learned from Battlefield 2042 into the game’s development. </p>
<p><em>What do you hope to see in the future for the Battlefield franchise? Let us know in the comments below!</em></p>